environment art
portfolio
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josh@joshmarkham.com gallery / resume / contact


Josh Markham Download PDF
www.joshmarkham.com
10818 111th Ct NE Apt O-205 :: Kirkland, WA 98033
228.547.3667 :: josh@joshmarkham.com
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Objective To work as an environment artist or designer at a game development studio that will utilize my abilities and teamwork experience to create fun and engaging games.
Education 2005-2009: Savannah College of Art and Design
Bachelor of Fine Arts in Interactive Design & Game Development
Skills High and Low Poly Modeling
Texture Baking and Painting
UV Layout
Material Creation
Set Dressing
Level Design
Lighting
Whiteboxing
Applications Unreal Editor
Unity 3D
Autodesk Maya
Autodesk 3D Studio Max
Adobe Photoshop
Headus UVLayout
CrazyBump
xNormal
Pixologic Zbrush
nDo
Experience January 2013-Present, Bungie, Associate Environment Artist
-Level blockout and set dressing
-Asset modeling and texturing
-LOD and collision modeling

June 2009-December 2012, Kiz Toys Inc., Level Artist/Designer
Critter Escape, iOS/Android
Smashmuck Champions, PC
-Prop modeling and texturing
-Level design and set dressing in Unity
-Shader creation in Unity
-World-building in Hero Engine
-Created 3D art used as 2D sprites in Flash games
-Developed and maintained asset pipeline

2012, Pulseworks, Freelance
-Modeled and textured terrain for Endeavour: Space Mission Hubble film
-Built environment props and set dressing
-Modeled and textured props to be used on iOS app
-Handled both high resolution for renders and low resolution for mobile

2010, Perpetual FX Creative, Freelance
-Created assets for Rocket Racing League for the iPad
-Brought models up to iPad specs from the iPhone
-Baked normal maps
-Painted pin striping patterns for custom colors
Honors 2009, Winner, "Talus", Entelechy 2009, Environment and Level Design category, Savannah College of Art and Design
2009, Finalist in Irish American Arts Awards XNA Contest
2005-2009, Academic Honors Scholarship, Savannah College of Art and Design